Corporation the Roleplaying Game (TM) Copyright Core Games Publishing 2006 Official Alterations to the Core Rules CGP 001 accurate as of 29/10/07 1. Page 52 – Proximity Sensor – The distance can be anywhere up to 100 metres. 2. Page 31 – Fixing Equipment – No tools should convey a -10 modifier, not a -0 modifier 3. Page 124 - Bounty Hunter should have 24 HP, not 2. 4. Page 40 - Chainsaw should cost 1500 Credits 5. Page 144 - If the GM thinks one combatant's cover is superior to another she may apply an increased penalty to the disadvantaged combatant. 6. Page 48 - Toxin Purge only affects a target currently suffering from a detrmental toxin. The results are like mild nausea otherwise. Aditionally toxin purge must be injected directly into the left ventricle of the Heart. 7. Humans bleed automatically when wounded unless the damage souce was searing heat, electricity, cold etc. 8. The map on the inside cover shows India, Pakistan, Bangledesh and the Middle East under the control of the Ai-Jinn. This is actually Comoros Territory. 9. Page 57 - Off road vehciles and Vans should have AV 4, not 1. 10. Page 57 - Sports Car should have a driving Modifer of 2, not 1 11. Page 74 - Biokinesis Range should read 'Self'. 12. Page 239 - The Federation Commando should have his weapons uprated to Federation quality. 13. Page 149 - in the vehcile table driving a wreck should convey a -4 modifier, not 4. 14. Page 23 - Assassination of Agents - When Agents (or anyone with ICE technology) are the victim of an 'Assassination' attack they do not automatically die. They are reduced to 0hp, incapacitated and begin to die by losing 1pt of Intelligence a round as described on page 147. If medical assisstance is applied they recover as normal. 15. Page 21 - Aptitude The Aptitude training featured in the Core Rules has been revised. It now also bestows the following ability. Once per session you can add D6 to one Action Total for one roll. For example, Agent Becker grabs a discarded rocket launcher in a desperate attempt to blow a Cultist apart before he gets torn into pieces. He has no skill with heavy weapons so his AT would normally be 6 (his Perception). He uses his Aptitude Training to add a D6 to the Action Total (he rolls 4). His Action Total is now 10, not great but much better. Further rules questions should be submitted to architect@corpgame.com