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The UIG- United International Government.
This is a world government and policing
authority. As much of an Agent's work involves breaking the
law they must always be careful not to attract the attention
of the UIG. |
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The Cult of
Machina
This faction of augmentation addicts are constantly
searching for upgrades to improve themselves and replace the
weak flesh they were born with. Agents provide an endless
supply of top quality hardware which the Cult try to harvest
with brutal fury. |
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Droids
Droids have a range of functions and can be fitted with
varying levels of Artificial Intelligence. They can be
encountered as mindless servitors, alert sentinels, cunning
assassins or brutal war machines. Whatever function they
serve, Agents can destroy them, shut them down with EMP,
sneak past them or even reprogram them to serve as allies.
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Outlaws /
Criminals
The UIG's depersonalisation policy results in the removal of
human rights for those who persistently break the law. These
outlaws have nothing to lose and are a constant source of
anguish for the Corporations. Additionally Agents can work
part time for the UIG or Mercenary Companies to bring down outlaws.
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Rival
Corporations
Although each Corporation has their own area of speciality,
their interests often conflict. For this reason one of the
most common antagonists encountered will be enemy Agents. |
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Minor
Corporations
Aside the five Major Corporations there are dozens of minor
Corps. Some are under the umbrella of the larger companies,
some fiercely independent. Such groups may need to
be investigated, sabotaged, crushed, monitored or relieved of
technology by Corporate Agents. |
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Citizens
Citizens can be as cunning, cruel and greedy as any
Corporation. The activities of determined Citizens are often
the target of Corporate missions. |
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The Unknown
Although Corporation is set mainly on Earth and nearby
orbitals, the opportunity to explore further is presented if
it is something your group would like to do. This can
obviously provide a wealth of new enemies and factions.
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