

Characters
/ Agents
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In Corporation
you take on the role of an Agent, an individual chosen for
their high degree of competence, who acts for the
Corporation completing tasks that cannot be performed behind
a desk. (see Missions for more information).
Character
Creation
The
character creation system is quick and simple and designed
to have you up and running as quickly as possible. Players
can customise their Agents by selecting different aspects of
the following groups both during and after character
creation. (see
character sheet) |
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STATS & Skill
You character has STATS, these are features everyone
exhibits to some degree such as physical strength or
perception.
You also have
SKILLS. These are learned abilities which not everyone has
such as shooting guns, climbing walls or picking locks.
STATS and SKILLS
are valued out of 10. 1 being awful, 10 being the peak of
human ability.
Trainings
These are specialist skills which allow Agents to perform
with great competence in a specific area. For example:
Assassinate
An Agent can perform swift stealth kills on unwitting
targets.
Animals Skills
An Agent can command packs of sentient creatures including
Cybernetic animals.
Command
An Agent bolster social rolls where his level of authority
may be an asset.
Disarm & Fire
An Agent can take a weapon from his opponent and attack with
it in a single move.
Licenses
Agents can acquire a range of licenses.
Low level licenses may simply allow you to carry and use
bladed weapons or medical drugs. More potent licenses allow
Agents to commandeer property, search business premises,
re-route traffic and
even kill Citizens.
Rank
As Agents progress in their career they can acquire Rank.
This gives them more civil rights, access to more powerful
licenses and greater levels of pay and perks.
Biomodifications
Agents are far more than humans. The Corporations have
invested a great deal of money and technology in their
executives to ensure they can get the job done. A range of
biomodifications are installed into an Agent upon enlistment
which confer a series of significant advantages upon the
Agent. Some examples are listed below.
Excision
Repair Systems
An Agent need not be concerned with mild organ trauma, the
excision repair systems cauterise and repair the injury.
Atrophic DNA
Agent DNA decays at a phenomenal rate and is practically
useless for criminal investigations.
The R-Drug
When an Agent loses a limb, finger, toe etc. it grows back
to her original DNA plan, no more stumps. Corporation uses
an extensive severing system so Agents have a significant
advantage over normal humans.
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