

Designer Diary
Although this is
a little late as we are well into the current supplement
'The Eastern Bank' (working title) we thought it might be
interesting for for people to see what's going on. Because
we only have a small team of writers and artists we can't
produce the amount of supplements some companies can so
this, at least will give players something to read in the
meantime.
Please bear in
mind that we don't want to give away all the details of the
supplement so we won't post many details.
Notification of
updates to this diary will be posted on Deniable Resources.
www.deniableresources.co.uk
10/1/07
We should begin
by outlining the Eastern Bank. It's a area of north east
Asia which incorporates the Okhotsk Sea and it's coastline
territories. For anyone with the A3 map which comes with the
GM screen, the main area of interest incorporates Magadan
Spire, Takeda Spire and Amur Border Spire. The proximity of
these three Corporations makes the area extremely dangerous
and as a result there are very tight UIG legislations in
place. The area is designated a Capital Code Zone which mean
different laws apply and heavier sentencing for crimes.
Recently we have been ironing out the position the Western
Federation hold in this area. Although they have no
strongholds here, their UAS divisions (urban assault
specialists) are present. As a result the UAS have been
written up fully and are playable WF Agents with a number of
interesting traits which make them a fun character choice
and extremely dangerous in urban combat.
In addition we
have been working on lawyers, there is a 'Lawyer Training'
which is used to reduce rank loss if sentenced for a crime.
In additional there are law firms which you can employ to do
the same thing. The nature of Eastern Bank means that
players are more than likely to get caught by the UIG on
numerous occasions so they are really going to need some
legal support.
20/1/08
We are just
about to start the layout out the book, we don't have all the
source material yet but its good to see it laid out and
makes it much easier to playtest when it's all set out
properly. We can also see what additional images would be
good so we can tell our artists.
The playtesters
are currently trying out lots of the new trainings and
pieces of equipment to check them for system flaws and
over / under powering. We have also nailed down some of the
laws this week which were a little ambiguous or vague yet
quite important to the Corporate world such as how much
authority do Corporations have within their own territories
and can they establish unusual bi-laws specific to their
jurisdiction.
As an extra
surprise, here is listed the a list of the Trainings due to
appear in the next supplement. This is provisional and not
final.
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Combat
Trainings
Ammunition Smith
Assault
Mastery
Big Can
o’ Whoop Ass
Cult
Hunter
Damage
Firearm
Dirty
Fighting
Gun Care
Heavy
Gun Melee
Heavy
Psi Blade
Power
Kick
Psi
Dagger
Twin Psi
Daggers
Twin
Heavy Psi Blade
Restrain
& Attack
Nuke
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Non-Combat Trainings
Aptitude
(improved)
Business
Developer
Cybernetics Recovery
Car
Thief
Drop
Suit Specialist
Eastern
Bank Knowledge
Evade
Surveillance
Free
Runner
Gambling
& Gaming
God of
Gamblers
Lawyer
Mission
Officer
Performer
Prescience Mastery
Psychometabolise
Resonance Filtering
Safe
Share Investor
Sabotage
Share
Investor
Trap
Building
Underground Command
Underground Status
Undivided Focus
Vanguard
a.k.a The Fearless Leader |
25/1/08
After some
initial issues and clarifying the contents we have got stuck
into the layout properly. Just to prove it here is the start
of the 'Character' section which details the new trainings,
downtime options, licenses and so on.

5/2/08
The layout is
still going well. The Ai-Jinn Section is essentially
complete with 5 pages detailing more about how to play these
international gangsters including info on the ID chip and
how play and run Triads. The Comoros Section is now in
progress and we have some more art incoming.
25/2/08
There was a lot more writing for the completion of Comoros
and the Federation which has now been completed (pretty
much). The Comoros Centre for World Culture, located in
South Korea, will be a fun and eclectic place to stage
games. Both sets of Agents Elite Squads Comoros
'Janissaries' and Western Federation 'Urban Assault
Specialists' are completed. We are now working on E.I and
the Shi-Yukiro.
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