War is here. Though the Corporations no longer seek openly to
annihilate each other in world-scarring battle, skirmishes flare along
countless fronts not drawn on any map. From grimy alleys to trading
floors to sumptuous hotels, Agents fight and die in secret for the
Corporations that own them. Shares are bought and sold, markets soar
and fail, all at a cost counted in blood.
War is here. The Agents gather their tools. Long knives glitter in the
shadows of the Spires, the Old Cities echo to the crack and roar of
rifle fire, nightmarish mechanical guardians lurk below the sands of
blasted deserts. Unthinkable technologies are forged each day, in
blasphemous laboratories buried far from the light. Men are mutilated
and modified until they resemble machines; machines are twisted to
think like men.
War is here. Your enemies draw closer by the day, under cover of a
fickle and fraudulent peace, and you are not ready. They are faster,
stealthier, stronger. They can see further and shoot more accurately.
Their weapons are terrifying, their technology overwhelming. You must
arm yourself for the inevitable conflict or be crushed beneath the
boots of your rivals.
War is here, Agent, and you must make ready to fight.
Unleash the Machines of War.
Best Copper Seller Award on Drivethru RPG. Get the PDF here
Machines of War is a huge supplement which brings a wealth of new technology and tech-related content to your game including:
* Dozens of new trainings including Advanced Weapon Trainings
* New licenses and downtime options
* Rules for creating your own BIOs
* A huge range of new equipment, cybernetics, weapons and computer tech
* Xenotech, nanotech, neuroprogramming and agent backup
* New antagonists, organisations, locations and playable minor corporations
* And of course, the brutal ‘pulping system’