

The System
The 'System' is the mechanics of the game. It lets your
characters behave in a reasonably realistic manner so the
whole world becomes more believable.
STATS and SKILLS
You character has STATS, these are features everyone
exhibits to some degree such as physical strength or
perception.
You also have
SKILLS. These are learned abilities which not everyone has
such as shooting guns, climbing walls or picking locks.
STATS and SKILLS
are rated out of 10. 1 being awful, 10 being the peak of
human ability.
Making a Roll
1. Add a STAT to a SKILL (called an Action Total)
2. Add or subtract a bonus or penalty if applicable.
3. Roll equal or under on 2 ten sided dice.
Critical hits and
misses
A roll of double 1 means something
especially good has happened and the GM can help the players
out a bit.
A roll of double 10 means something bad occurred, maybe a
gun misfired or you broke your hand punching through a wall.
Circumstances such as quality of equipment or the profession
of the Agent can alter which doubles are considered
criticals.
Why is the System like
this?
1. It's very simple. You can pick up and play quickly.
2. It's incredibly versatile, the GM can easily adapt the
system to any situation by simply applying a modifier to the
roll.
3. The characters you play can become very powerful. Imagine
their Stat + Skill added up to 24. They can pass
automatically. That means the player could take a voluntary
penalty to perform a particularly brutal or impressive move.
This helps to create the cinematic, more-than-human feel of
the game.
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