"I've been
burning the midnight oil and most lunch
breaks devouring the contents. To sum it
up (and echo everyone else): - this game
is awesome. I've rpg'd since the late
70's and I've never had a rulebook and
concept grab me quite like Corporation
has! After one skim through I was
reaching for a pen and paper to jot down
ideas;
every
time I open the book I find something
new. I love the game system; simple;
easily carried in your head but
infinitely expandable. Putting together
a run for the weekend with my son and
his friend; lets see if they appreciate
the magic."
Dave Cooper
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"First impressions are really positive on this.
I’ve been trying to find a system that would
support ‘fast’ combat and allow me to run a
futuristic black ops game. Corp seams to have
done that and cut out all of the unneeded
elements and baggage that other games seam to
carry around with them. It’s an easy game to
pick up and play but has a lot of depth to it if
you want to go further into it.
Also its very clear about how to play the game
and get the best enjoyment from the system which
I think a lot of systems out there can now miss
the point of. So far I’m very impressed and
looking forward to seeing more of the game."
Matthew Ledgerwood |
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"Well it's the end of term 2 at York
University, and I've run a session each week.
Player feed back is excellent so far and they've
asked me to continue the campaign once/if they
finish their current mission."
"But
anyway, the first term of Corporation has been
fantastic! Thanks a lot to anyone reading this
from the publishers, you've made a solid lump of
awesome."
Chrysalid |
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"Got my copy on saturday! Wow! This is visually
awesome. The rules seem fairly intuitive. It
does cater for the powergamer but is nicely
balanced to that end of the scale.
I'm planning on writing my first ever review for
RPGnet for Corporation. It's just having the
time.
I've decided on the rating though:
Style: 4 (Classy & Well Done)
Substance: 5 (Excellent!)"
Jon
Allen |
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"I personally think that Corporation is one of
my favourite RPGs. It's probably second only to
New World Of Darkness, and on a par, easily,
with Shadowrun (this game does have an easier
character genning system though)
Very nicely done!"
Jordan Millward |
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"I'm currently making my
way through the Corporation RPG rulebook and I
like what I am seeing. I see a lot of strong
content and overall an excellent product."
Shane |
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"1st impressions update.....I've had the book 3
days...I'm still drooling, my wife is now quite
upset cos she's complaining about the mess I
keep leaving!
Sean
Curtis |
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"I
ran my first session on Monday and sweet zombie
Moses it was good. I've set my campaign in Eden
Spire city and I had no shortage of material to
work with; the players loved the setting and
background for it. The system itself provided me
with a GM-ing first; this was the first session
I've ever run without a single critical success
or failure. I love the roll under 2d10
mechanics; it combines the fun of Fading Suns'
roll-under d20 but without the near-constant
critical failures (usually 1 or 2 per session,
or more if there is a lot of rolling).
First impressions of Corporation: +20 out of
10.
I think this is the only first edition of a
game that I have played which hasn't needed some
kind of 'super-patch' to make it work properly.
This applies to Both computer games and Pen and
paper games."
Chrysalid |
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"I'm glad to see toxin purge in the errata -
makes me feel good to see discussions on these
boards creating errata."
Rob |
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"Well, the group finally got to see combat last
night. What an easy to use, nasty system you
have here chaps. Utterly awesome."
Sean
Curtis |