Players take on the role of a Division of Agents, these are street level executives of the Corporation who take care of any affairs which cannot be handled behind a desk. On a basic level this could involve spying, recovering technology, assassination, escorting a VIP, investigating a murder in a Corporate Spire city, stopping or starting a drug distribution network, etc.
Initially the Games Master will find it extremely easy to start the game, the players are simply waiting to be called in and assigned a mission. (There are hundreds of example plots and mission ideas in the Core Rule Book.) They can then use their skills and resources to complete the mission. As the game gets more advanced, simple missions may become replaced with freeform assignments such as 'maintain our affairs in Tokyo' or 'engineer a long term underground movement against a rival Corporation'.
Typically the players will all be employed by the same Corporation but Cross- Corporation games are possible where a common goal unites rivals, such as a hunt for a mutual enemy.
Initially the Games Master will find it extremely easy to start the game, the players are simply waiting to be called in and assigned a mission. (There are hundreds of example plots and mission ideas in the Core Rule Book.) They can then use their skills and resources to complete the mission. As the game gets more advanced, simple missions may become replaced with freeform assignments such as 'maintain our affairs in Tokyo' or 'engineer a long term underground movement against a rival Corporation'.
Typically the players will all be employed by the same Corporation but Cross- Corporation games are possible where a common goal unites rivals, such as a hunt for a mutual enemy.
