Agents

In Corporation you take on the role of an Agent, an individual chosen for their high degree of competence, who acts for the Corporation completing tasks that cannot be performed behind a desk. (see Missions for more information).
Character Creation
The character creation system is quick and simple and designed to have you up and running as quickly as possible. Players can customise their Agents by selecting different aspects of the following groups both during and after character creation. (see character sheet)
STATS & SKILLS
You character has STATS, these are features everyone exhibits to some degree such as physical strength or perception.
You also have SKILLS. These are learned abilities which not everyone has such as shooting guns, climbing walls or picking locks.
STATS and SKILLS are valued out of 10. 1 being awful, 10 being the peak of human ability.
TRAININGS
These are specialist skills which allow Agents to perform with great competence in a specific area. For example:
Assassinate
An Agent can perform swift stealth kills on unwitting targets.
Animals Skills
An Agent can command packs of sentient creatures including Cybernetic animals.
Command
An Agent bolster social rolls where his level of authority may be an asset.
Disarm & Fire
An Agent can take a weapon from his opponent and attack with it in a single move.
LICENSES
Agents can acquire a range of licenses. Low level licenses may simply allow you to carry and use bladed weapons or medical drugs. More potent licenses allow Agents to commandeer property, search business premises, re-route traffic and even kill Citizens.
Rank
As Agents progress in their career they can acquire Rank. This gives them more civil rights, access to more powerful licenses and greater levels of pay and perks.
Bio-modifications
Agents are far more than humans. The Corporations have invested a great deal of money and technology in their executives to ensure they can get the job done. A range of bio-modifications are installed into an Agent upon enlistment which confer a series of significant advantages upon the Agent. Some examples are listed below.
Excision Repair Systems
An Agent need not be concerned with organ trauma, the excision repair systems cauterise and repair the injury.
Atrophic DNA
Agent DNA decays at a phenomenal rate and is practically useless in criminal investigations.
The R-Drug
When an Agent loses a limb, finger, toe etc. it grows back to her original DNA plan, no more stumps. Corporation uses an extensive severing system so Agents have a significant advantage over normal humans.
Character Creation
The character creation system is quick and simple and designed to have you up and running as quickly as possible. Players can customise their Agents by selecting different aspects of the following groups both during and after character creation. (see character sheet)
STATS & SKILLS
You character has STATS, these are features everyone exhibits to some degree such as physical strength or perception.
You also have SKILLS. These are learned abilities which not everyone has such as shooting guns, climbing walls or picking locks.
STATS and SKILLS are valued out of 10. 1 being awful, 10 being the peak of human ability.
TRAININGS
These are specialist skills which allow Agents to perform with great competence in a specific area. For example:
Assassinate
An Agent can perform swift stealth kills on unwitting targets.
Animals Skills
An Agent can command packs of sentient creatures including Cybernetic animals.
Command
An Agent bolster social rolls where his level of authority may be an asset.
Disarm & Fire
An Agent can take a weapon from his opponent and attack with it in a single move.
LICENSES
Agents can acquire a range of licenses. Low level licenses may simply allow you to carry and use bladed weapons or medical drugs. More potent licenses allow Agents to commandeer property, search business premises, re-route traffic and even kill Citizens.
Rank
As Agents progress in their career they can acquire Rank. This gives them more civil rights, access to more powerful licenses and greater levels of pay and perks.
Bio-modifications
Agents are far more than humans. The Corporations have invested a great deal of money and technology in their executives to ensure they can get the job done. A range of bio-modifications are installed into an Agent upon enlistment which confer a series of significant advantages upon the Agent. Some examples are listed below.
Excision Repair Systems
An Agent need not be concerned with organ trauma, the excision repair systems cauterise and repair the injury.
Atrophic DNA
Agent DNA decays at a phenomenal rate and is practically useless in criminal investigations.
The R-Drug
When an Agent loses a limb, finger, toe etc. it grows back to her original DNA plan, no more stumps. Corporation uses an extensive severing system so Agents have a significant advantage over normal humans.