CORPORATION CORE RULES
There will come a time when the nations of the world will cease to exist. When the anachronisms of state and country are finally crushed by the inexorable juggernaut of total corporate domination. When five monolithic Corporations are the new world powers. When the lives of billions are the sole property of the companies that employ them.
There will come a time when the tools of war and politics alike are not armies or diplomats but Agents: the eyes, the hands, and sometimes the knives of the Corporations, individuals elevated to new peaks of physical and mental potential by unthinkable training and unimaginable technologies.
There will come a time when you will be recruited as an Agent, ordered to operate outside any remaining semblance of law and augmented beyond what you once considered human. When you will negotiate, bargain, spy, sabotage, kill and perhaps die in the service of your Corporation - and when you will be well rewarded, as long as you survive.
The time is 2500 AD, and it is now.
SFX REVIEW QUOTE
"...every cool corporate-dominated, secret agent filled SF novel, film and game; bits of everything from 2000AD to The Matrix, stuck together with Japanese narrative glue." - SFX Magazine
Try the free demo booklet - includes characters, rules and a mission. Download it here.
This core rulebook includes;
• Extensive character creation system with no upper limit on your character.
• A range of NPCs to throw at your players.
• Brutal, bloody action which includes severing body parts.
• Background information about the Corporation world.
• Innovative advancement system including downtime and game changing Licenses.
• Large equipment section featuring cybernetics and a range of powerful gadgets and weapons.
• Get-you-started mission included.
• Online support including free missions and downloadable content.
You can purchase a hardcopy or PDF from Drivethru RPG.