I've been informed that posting about progress each day would be a good thing so here goes. :) Over the past few days, I've completed an overview of Common Residential Officers and how to create them as player characters. That's going to require a fair amount of testing and tweaking as it never pans out the way you plan. The main playable elites have been outlined and are as follows:
Malenbrach (Standard, Blackwatch & Juggernaut)
Kommandant (Squad Leaders)
Mechanic / Driver / Droid tech
Data Expert / Hacker / AI Specialist
This list is neither exhaustive or fixed.
At present, the Kommandant and Malenbrach have been completed but they will need testing. The Malenbrach is looking terrifying but there's no way around that really, if it wasn't, it wouldn't be right. Overall UIG Elites will be powerful characters and one of the main elements of the book will be focused on creating encounters which challenge the players without using Cyberlins.
I hope you enjoyed this, give it a like if you enjoyed it and I'll keep posting them. :) James